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🎲 RoboCraps 🎲

4
PLACE
9:5
$0
BUY
2:1
$0
5
PLACE
7:5
$0
BUY
3:2
$0
6
PLACE
7:6
$0
BUY
6:5
$0
8
PLACE
7:6
$0
BUY
6:5
$0
9
PLACE
7:5
$0
BUY
3:2
$0
10
PLACE
9:5
$0
BUY
2:1
$0
Phase: Come Out Roll
FIELD
2
3
4
9
10
11
12
2 & 12 pay 2:1 β€’ Others pay 1:1
$0
?
?
DON'T PASS BAR
$0
PASS LINE
$0
PASS LINE ODDS
True Odds
$0

Chip Balance

$1000

πŸ’° Select Your Chips

$1
$5
$10
$25
$50
$100
Selected: $0

Roll Tape

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No rolls yet.

High Scores

Save your best balances
# Initials Balance
No scores yet.
βš€
βš€
SNAKE EYES
30:1
$0
βš€
⚁
ACE-DEUCE
15:1
$0
βš„
βš…
YO-11
15:1
$0
βš…
βš…
BOXCARS
30:1
$0
βš€
βš€
βš€
⚁
βš…
βš…
ANY CRAPS
8 FOR 1
$0
βšƒ
βš‚
ANY 7
4:1
$0
⚁
⚁
HARD 4
7:1
$0
βš‚
βš‚
HARD 6
9:1
$0
βšƒ
βšƒ
HARD 8
9:1
$0
βš„
βš„
HARD 10
7:1
$0

RoboCraps Basics

  • Pass Line: Starts every round. A 7 or 11 on the come-out roll wins immediately, 2/3/12 loses, and any other number becomes the point that must repeat before a 7.
  • Don't Pass: Wins when 2 or 3 appears on the come-out roll (12 pushes) and also wins later if 7 shows before the point repeats. You can pull it back once a point exists, but you can't raise it.
  • Come / Don't Come: These work just like Pass/Don't Pass but can be dropped on later rolls. RoboCraps moves each bet to the box that matches the number you just rolled.
  • Place & Buy Bets: Choose 4, 5, 6, 8, 9, or 10 and you win if that number shows before a 7. Place bets use fixed payouts (9:5 on 4/10, 7:5 on 5/9, 7:6 on 6/8) while Buy bets pay true odds with a 5% vig.
  • Field: A one-roll wager that wins on 2, 3, 4, 9, 10, 11, or 12. Twos and twelves pay double in RoboCraps.
  • Odds: After a point or Come bet is set you can stack up to 10x odds behind it. They're paid at true dice odds (2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8) with no house edge.
  • Prop Bets: Horn bets (2,3,11,12), Any Craps, Any Seven, Yo, Hardways, and hop bets are available for quick hits. Most are one-roll wagers; hardways stay until they win or a 7/easy combo knocks them out.

How to Play

  1. Select a chip value from the tray and press the betting spot you want (Pass, Don't Pass, Field, Place numbers, etc.). Use the β€œClear Selection” button if you want to reset your chip choice.
  2. Make at least a Pass Line or Don't Pass bet to qualify as the shooter, then tap Roll Dice.
  3. If you roll a natural (7/11) you resolve immediately. If a point is set, keep the dice in play: add odds behind Pass/Come bets, place or buy other numbers, or drop Come/Don't Come bets on later rolls.
  4. During the point phase, hit Roll Dice until the point repeats (Pass wins) or a 7 appears (Don't Pass wins). Field, prop, and hardway bets settle every roll according to their rules.
  5. Use the Clear buttons carefullyβ€”Clear All respects contracted Pass/Don't Pass bets once a point exists, and Clear Field/Props remove only those one-roll wagers.